february 12, 2026


preparing for some serious crunch time on LHRF in order to get it done by the end of the month! today i'll be working on more hazard sprites and hopefully also implementing their in-game behaviour. after that, there's still:

  • coding the different hazards' spawn patterns from 70km to 0km.
  • create the Surface at floor level as well as Landing Area objects.
  • give the player the option to switch between different ship colours on the main menu.
  • create music, sfx and implement in-game.
  • proof the game for html5 release.

i've found it useful to have a debug room or space that can quickly load from runtime and preview how an object behaves after having coded it, just to ensure that it's working as intended. many times i've found that certain values need slight tweaks before the intended behaviour is just right.

there's still lots to do, especially considering that i also want to do this game jam entry (project Haunted Town) which is due April 1st. despite LHRF being my main priority right now, i might end up having to push LHRF back to a similar due date.

pre-alpha screenshot

written by rubinbizarre