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february 12, 2026preparing for some serious crunch time on LHRF in order to get it done by the end of the month! today i'll be working on more hazard sprites and hopefully also implementing their in-game behaviour. after that, there's still:
i've found it useful to have a debug room or space that can quickly load from runtime and preview how an object behaves after having coded it, just to ensure that it's working as intended. many times i've found that certain values need slight tweaks before the intended behaviour is just right. there's still lots to do, especially considering that i also want to do this game jam entry (project Haunted Town) which is due April 1st. despite LHRF being my main priority right now, i might end up having to push LHRF back to a similar due date.
written by rubinbizarre |